![]() Most are able to be solved by running around until a prompt appears to tell you what button to press to activate the appropriate special ability. Like Luke Skywalker in that first, classic X-Wing battle, the player both experiences a thrill and needs to build up skills on the fly.Ĭo-op in general is a joyous, nicely paced exercise in problem solving. ![]() Even if enemies did dissolve into little bricks, it felt like I imagine a “real” X-Wing fight would. The X-Wing battle over the lake gives the player the perfect balance of freedom and restriction, allowing you to perform the relatively easy task of taking down TIE Fighters in an area sized to allow for the ideal amount of barrel-rolling and swooping. Some flying segments are on rails to a degree, allowing you to whip the ship around within a confined corridor while elements like Lego mini-kits or bombs fling themselves twitchily at you. The most fun I had with the space combat wasn’t actually in space: the Resistance counter-attack at Maz Kanata’s palace puts you in Poe Dameron’s X-Wing, which feels light and maneuverable compared to the Falcon. Playing with two people, I found the space combat scenes a bit cluttered, although flying the Millennium Falcon with Rey and Finn doing their respective jobs as pilot and gunner was an exercise in chaotic teamwork that pretty well replicated the frantic experience Rey and Finn had in the movie. ![]() The ship combat hasn’t been changed much from previous Star Wars Lego games – shoot lasers, pick up bombs, sometimes navigate. The shooting segments offer varied types of challenges, including the aforementioned snipers and some puzzle-solving, but as someone who usually favors shooters, they were one of the least enjoyable parts. Clunky shooting controls unfortunately make for extremely floaty targeting, which becomes outright hand-contorting when you’re required to throw a grenade on top of that. The first thing these segments do is pin your character behind cover, occasionally adding the need to move between cover or avoid sniper fire. The target shooting felt like an opportunity to embed first person shooter-like elements in the game.
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